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Lineart experiments. Found that perf is tied to poly count. Explicitly setting high poly collection to exclude from lineart, and making lines from low poly increased perf by 10-100x.
Added line weight by baking light/ao to vcol and converting to vertex group. #b3d #greasepencil
Finished sculpt of the sad man. Using dyntopo, vcol, and glsl render. Blend file: https://t.co/ighbtyXAU7 #b3d