Lineart experiments. Found that perf is tied to poly count. Explicitly setting high poly collection to exclude from lineart, and making lines from low poly increased perf by 10-100x.

Added line weight by baking light/ao to vcol and converting to vertex group.

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Finished sculpt of the sad man. Using dyntopo, vcol, and glsl render. Blend file: https://t.co/ighbtyXAU7

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Mismo evento volcánico, otra vista... Volcán de Colima, 13 de diciembre de 2015

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