//=time() ?>
Transar, fude até o talo, plantar mandioca, afogar o ganso, chaka chaka na buchada, vapu vapu, vec vec na cama, distribuição de leite, yamete kudasai.
a bit of Vec lore xd
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#ジン・サオトメ #サイバーボッツ #OC #madcomoc #Jinsaotome #cyberbots #cyberbotsfullmetalmadness #crossover #Audimension
Updating my pin.
I'm Vec, I draw waifu with pew pew sticks in a tacticool × fantasy setting #NusisringTactical;
@StarfleetColle is my alt for shipfus;
If you'd like to fund my daily beer consumption: https://t.co/wWax8tb6FL
Either way thanks for checking out my profile! Cheers!🍻
@birdpaw_ HAPPY BIRTHDAY VEC!!!! I HOPE UR DAY IS AWESOME!!!! 🎉🎉🎉
#genuary16 #genuary Reflection
vec2 uvI, uv=(FC.xy*2.-r)/min(r.x,r.y)*2.;uvI=uv;for(int i=0;i++<4;uv=-abs(uv)+1.,uv/=length(uv)<.96?dot(uv,uv):1.,uv-=1.);o.rgb+=(smoothstep(.5,1.5,length(abs(uv*rotate2D(t+atan(uvI.y,uvI.x)*2.))-1.)));
https://t.co/XHPccDmHD8 #つぶやきGLSL
@jeremyyysan Come to think about it, having the possibility to update my Avtar in VEC would open lots of possibilities for content than just vlogs
#define N fsnoise(p-l*e)
vec2 m,M=r,p,k,l,e=vec2(1,0),U=FC.xy;for(int i;i++<8;){p+=(mix(m,M,.4+.2*N)-p)*(e=1.-e);if(abs(dot(p-U,e))<2.)return;k=-min(l=sign(p-U),0.);m+=max(k*p-m,0.)*e;M+=min(k*r+max(l,0.)*p-M,0.)*e;}o=N<.1?e.xyyx:N<.2?e.xxyx:N<.3?e.yyxx:o+1.;#つぶやきGLSL
2/ Like all babies, Vec was born from Pleasure and Desire.
Pleasure in creating Stuff and Desire of sharing it to the world.
After deciding for 1-2 months, Vec's name was decided.
Some photos of Vec throughout the journey. He’s cosplaying SSJ Blue from DBS in Blue hair
#NewProfilePic for a very short period to say “thank you” to the VeC crew’s hospitality.
Got a blast from the past for my stream piece from @Vecticious_ today, my Jak OC from forever ago! The original miss Tera, enjoying a Ren Faire 💙🌸 Ty so much for this cutie Vec I love her, she needed a revamp 💙🥺
@Vec_tor_ek HAND: HELD
ARMPIT: TOUCHED
FEET: CUTE
BUCKLE
Cute work Vec 😌🍻
uniform vec2 k,l;uniform float m,n,h,v,w,x,o,y,e,p,z,q,r,A,B;mat2 s(in float a){return mat2(cos(a),-sin(a),sin(a),cos(a));}float f(in vec2 a,in float b,in float c){vec2 d=mod(a,1.)*2.-1.;float g=length(d);return smoothstep(b+c,b-c,g);}void main(){vec2 b=(2.*gl_FragCoord.xy-k)/m;