All AWESOME games but if there has to be just one seminal arcade racer then it's an easy choice!😊

'Out Run' ☀️🌴🚗🌬️🌴

Got my crayons out to pay a little homage to all these great arcade racers!🖍️❤️

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trifill😙has been my workhorse for all my 3d games up until now.
is mainly convex quads, well suited for an optimized edge renderer, shaved between 2-8% cpu per frame. Yay!

Side by side. trifill vs. edge renderer (max. cpu over 2s)

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Low-res seagull, Virtua Racing by Sega
Release: 1992 (arcade), 1994 (Mega Drive/Genesis)

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Blender vertex groups = model sub-parts, bound to player variables.
Look at these spinning & turning wheels 🤩
(right - this model is bit a too bit poly-heavy for lil'#pico8)

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2894 faces / 5484 vertices / 5 data carts 😱
was missing a port + 3d engine show off 😜
Gorgeous track model extracted from Genesis ROM (impressive work

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