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Time to mess a bit how my library works so I can add more shaders
https://t.co/R9BFgy1Ask
#webgpu #javascript #wgsl
Very quietly publishing my #WebGPU library for #GenerativeArt
I don't expect a lot of people using this besides me and @juulio
I have pending creating a place to display the examples live, but you can try them yourself locally.
https://t.co/QHvzHdd2z9
#genart #genartclub
i successfully ported my #webgpu metaballs to use compute shaders
the metaballs animation and the marching cubes isosurface extraction happen entirely on the GPU, leaving the CPU to be almost completely idle
Higher resolution still from yesterday's WebGPU shader experiment. https://t.co/Z2vNlEOMvl
Really liking WebGPU so far; some progress with the Potree rewrite.
- Can render with integer coordinates, full precision all the way!
- Compute Shaders!!
- Uniform/Buffers. Should make rendering of lots of notes considerably faster.
I'm super late to this one, but I didn't realize that #babylonjs has an editor and it looks pretty good as well. I was talking to someone about #webGPU and babylonjs supports it.
https://t.co/LDNOmR7GVs