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The iconic NYC subway map designed by Massimo Vignelli was the inspiration for Spectrum's first chapter map 🎨
#gamedev #indiegames #design
Grab the white orbs and don't touch the colored squares to get a perfect score! #Spectrum #indiegames #gamedev
The further you step into the abstract world of Spectrum, the more complex it gets! #gamedev #indiegames
The further you step into the abstract world of Spectrum, the more complex it gets.
#gamedev
The Black Orbs act as switches to open the gates of this level! #madewithunity #gamedev
The further you step into the abstract world of Spectrum, the more complex it gets!
#gamedev
The 'Spinning Wheel' level gets even more deadlier in its Dark World version! #indiegames #gamedev