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Finished up a customizable marble tile texture today in #SubstanceDesigner - very proud of this one! I'm hoping to make enough of these to put together a downloadable material pack over the next few months
#gameart #gamedev #3dart
Decided to add a footprint mask to my @Allegorithmic #Materialize contest entry in a moment of insanity. The reference image was a shoe after all, so I guess it works? #SubstanceDesigner #wipwednesday #gameart #WIP
#DarkestDungeon Shambler's Altar progress, looking a little more complete (and a lot more unsettling) compared to yesterday! #3dmodeling #3dart #WIP #fanart #3dsMax #gameart
It's done! Citadel street from #RickandMorty S3E7 in glorious 3D!! Just fell in love with this background and decided to model it in #3dsMax
Finished up melting sea ice substance today, bit messy but was fun to make (also finally discovered SD post fx)
#SubstanceDesigner #gameart
Decided to improve that rubber floor texture a bit w/ some extra tile detail and dirt
#SubstanceDesigner #textures #MarmosetToolbag #gameart
Finally got the normal bake working, still needs a bit of tweaking to fix seams etc but not bad for 1st pass.
#gamedev #3dmodeling #gameart
After 2 days retopo, this cliff face is now 4400 tris, down from 45k. Testing norm bake tomorrow!
#screenshotsaturday #gamedev #3dmodeling
Good progress today - here's a neat before/after of my first attempt at a stylized cliff face in Zbrush:
#gameart #3DModeling