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⚠ANSWER⚠ - Copy your "BACKGROUND" shader from WORLD, and Paste it on the OBJECT shader tree. Then connect it to Material output.
Bingo! You got a flat-shaded outline for your inverted cull on #GLTF
so I'm using the inverted cull (solidify - normals) and exporting it with an emissive black color. But babylon.js doesn't pick it up.
I can already tell how it is going to look by the uv space (6k x 4k)
I guess there is a first time for everything. I hadn't ever Uv'd on a non-squared texture space, but, I really want this done now.
@lithium534 I gotta catch some sleep, wake up to deliver 2 projects, and then I can continue with this development. (sighs).
Thanks @LightwaveBox for the follow.
FYI I did work for a brief week with Lightwave back some decades ago. :)
#Ronin #comission #OC #OriginalCharacter - 3h #paint from zero design reference to this. What do you think his background story is?