Pierre Schillerさんのプロフィール画像

Pierre Schillerさんのイラストまとめ


#3D Animator & #VFX compositor.
20+ years exp advertising, movies, videogames.
#Blender trainer. #AR Lens creator.
🔔3D files: 3dcinetv.gumroad.com
3dcinetv.com

フォロー数:1621 フォロワー数:6149

⚠ANSWER⚠ - Copy your "BACKGROUND" shader from WORLD, and Paste it on the OBJECT shader tree. Then connect it to Material output.
Bingo! You got a flat-shaded outline for your inverted cull on

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so I'm using the inverted cull (solidify - normals) and exporting it with an emissive black color. But babylon.js doesn't pick it up.

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I can already tell how it is going to look by the uv space (6k x 4k)

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I guess there is a first time for everything. I hadn't ever Uv'd on a non-squared texture space, but, I really want this done now.

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I gotta catch some sleep, wake up to deliver 2 projects, and then I can continue with this development. (sighs).

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Thanks for the follow.
FYI I did work for a brief week with Lightwave back some decades ago. :)

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I'll admit I have a problem.
I need glasses. But *THESE* kind.

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- 3h from zero design reference to this. What do you think his background story is?

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