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A #free #UE4 scene from Martin Teichmann – an environment modeler, who worked on #Uncharted series https://t.co/UrXC7X8Dry #gamedev #gameart
Alex Senechal explains the difference between planar and non planar geo and why and when it matters #video https://t.co/johnJVALFa #gamedev
Learn some new #QuixelSuite2 tricks with this guide by Aidin Salsabili https://t.co/rxYParOKpC #gamedev #gameart #indiedev #3dart
Maria Panfilova discussed the production of her Trico #fanart https://t.co/12I0Wgd2Ad #gamedev #indiedev #zbrush #ZBrushCore #3dart #ps4
Two art directors from Guerilla Cambridge are building an adorable point&click adventure https://t.co/4628BGVNrM #gamedev #indiedev