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Here's some new recolors. It's difficult patterning certain monsters, but if I get an idea, I try to make it happen!
This set of 'reworks' is mostly some re-posing, some adjustments to anatomy, some simplification in some ways - general stuff.
Assassnail:
Despite their small size, they wield an incredibly potent poison that can bring down a large monster in seconds. They could theoretically hunt any monster not resistant to poison, but they prefer to hunt monsters similar to their size.
#monsterdesignmonday #pixelart
Sometimes doing temporary frames is entertaining, actually.
Herasoil:
Often seen gliding along rivers, Herasoil can walk on water thanks to their oil coated feet. They have excellent eyesight, and use their position on the water to stab at fish below them, or harass other monsters on the shore.
#monsterdesignmonday #pixelart
Hello, I'm currently trying to make a few new monsters. It's taking a bit of effort though, so it might be a while before they get shown off.
Aside form that, I have this little thing I made with tiles and some of the overworld sprites. More or less a concept thing.
Some tune-ups on the left, and three redesigns on the right. This is actually the second time Entiaton got a redesign, but this time I re-worked the design completely.
A few more monster tune-ups I've been doing.
Also, here's some face portraits I've been working on!
I'm still working on the little tileset test, though it's turning into a map more than anything else.
Hello! Over the past few weeks, I've been making overworld-style sprites for my monsters. Not only that, but I've been doing some sprite updates for monsters I felt could use a tune-up(got some examples!).
I think I'm going to shift gears and try to improve on tilesets next.
These next two scrapped monsters can't really be separated - 'Bunkurch' on the left, 'Chimoray' on the right.
They got replaced with Phonacora and Maerattl pretty late, just after Inkrost, Devoney, and Basalm were made.
Chimoray is rising out from behind Bunkurch's shell.