//=time() ?>
I learned how to do a 360 turn in MoHo using actions and a smart bone controller. This example is only a 45 degree turn since I still need to complete the remaining views. I'm really happy with the progress I'm making tho. Paige belongs to @mikemichaelmic1
I just learned how to use Offset Bones in MoHo to separate images so things aren't so cluttered. Gonna take a break, but next up is point binding and then I can move on to the 360 turn. Paige belongs to @mikemichaelmic1
Results of the second stream. I figured out some awesome techniques that let me take advantage of MoHo's vector features. Next I'll add the bones and setup smart actions. Paige belongs to @mikemichaelmic1
Welp... Caught another minor error (left hand clips through pants) and of course it was after I made a post. So "walk_final_003" is gonna be hidden in the replies. I did learn something super cool that MoHo can do thanks to the error, so there's that.
Updated @BacunNG Rebutia's walk. @NTRaccoonART pointed out some errors and it was the perfect opportunity for me to test making corrections in MoHo. 30 MINUTES later 🤯 and all errors were fixed (plus extra polish).
Remember, a great rig is one that lets you easily fix errors. https://t.co/1JHmAvjPvp
My first rig & animation in 2022!
My first rig & animation in MoHo!
My first rig & animation of someone else's OC that isn't work related (@BacunNG's Rebutia if you don't already know her)!
A lot of first here... I still got more to learn with MoHo, but I'm very happy with this!
@engletoon Sure. I got this ice cream OC a made about 1-2 years ago. Her name is Nea, and I should probably draw her more.
Finished all the flats for my little project. Been studying up on digital coloring so I'm excited to put the new things I learned to use. Time to move on to the final rendering. 12 outfits total.