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These objects are 180 meters from the origin. I've written code automatically generate the Orthographic camera settings to cover them:
left 127.8
right 132.2
top -72.0
bottom -76.4
near -91.8
far 500
as you can see near gets pushed back so that they fit
@superhoge @mrdoob Ooh thanks! *gets comfy in armchair* *puts on spectacles* time to read
I was trying to find a gif of her using a type writer for hte previous tweet but oddly couldn't find one.
But there was one of KyoAni flexing as they animate her braiding her hair.
I want to base a SciFi RPG character around "Evil Maid Attacks" an expert in disguises and hacking and has a wardrobe with every conceivable maid outfit and contacts in many major custodial services organisations.
But also i just want to play a character who is an anime maid.
@AroraXD This is so cool! I just made my Tiefling Paladin from the DnD game I am playing at the moment!
@MammonMachine Vira would agree with you and I certainly can't disagree either.
Really pleased with this, I now procedurally generate the Caustic texture dynamically on each load.
It's not quite as perfect as the Wind Waker texture but works pretty nicely and is random. Try refreshing the page to see how it changes.
Little details I am proud of:
Under water ripples
Slight waves on the water geometry
Foam line where other models contact the surface
The way colours fade out underwater
the surface ripples
how they fade in the distance
The opacity-fade at the foam edges
https://t.co/U68r8rAKxX