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Also: can we please take some time to appreciate how nice the lead art for Unity's splash screens is? 🤩
Replacing game assets with abstract scenes has been a very wise choice. Assets do not always age gracefully, but weird shader sketches always do. 😌
I'm so grateful that we live in a time where teachers and educators have access to thousands of EXPLORABLE EXPLANATIONS! 🙏
This is a short thread with TEN of my favourite ones! 😊
👇🧵👇
LINEAR INTERPOLATION is one of the simplest—yet most powerful—mathematical tricks used in #gamedev. 📈
And is at the heart of most PROCEDURAL ANIMATIONS. 🦾
This tutorial covers everything you need to master it:
🔸 The Mathematics
🔸 The Unity/C# code
https://t.co/pI63oHoeLZ
In case you're interested, there's a Unity library to make Worms-like destructible terrains... 🪱💣
So. Many. Ideas. 🤯
https://t.co/bKVTrXWS3K
Why do CD-ROMS have rainbow reflections? 💿🌈
If you're a #gamedev, this is the tutorial for you.
https://t.co/24WdhuRhtn
It covers everything from THEORY to SHADER CODE so that you can have PBR CD-ROMS (and other holographic surfaces) in your @unity3d games!
#madewitunity
If you haven't had time to catch up with #E32018,
these are some of the games you should be looking forward to:
🔹 @tunicgame by @dicey 🛡️🦊⚔️
🔹 @seaofsolitude by @CorneliaGeppert 🌊🥺
🔹 @BadNorthGame by @OskSta 🚢🏝️⚔️
🔹 Sable by @ShedworksGreg & @ShedworksDan 🏜️🚀
I can safely say that the Internet seems to love tentacles. 🦑
So please, feel free to enjoy this sucker tutorial as well. 😬
https://t.co/qFWWAYfls0
#gamedev @unity3d #madewithunity