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Alan Zucconiさんのイラストまとめ


Director of Studies @GoldsmithsUoL • Legacy Verified • Senior Lecturer • Machine Learning • Shader Master • GameDev • 30 U̶n̶d̶e̶r̶ Over 30 • @PikuNikuGame
patreon.com/AlanZucconi

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Also: can we please take some time to appreciate how nice the lead art for Unity's splash screens is? 🤩

Replacing game assets with abstract scenes has been a very wise choice. Assets do not always age gracefully, but weird shader sketches always do. 😌

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I'm so grateful that we live in a time where teachers and educators have access to thousands of EXPLORABLE EXPLANATIONS! 🙏

This is a short thread with TEN of my favourite ones! 😊

👇🧵👇

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LINEAR INTERPOLATION is one of the simplest—yet most powerful—mathematical tricks used in 📈

And is at the heart of most PROCEDURAL ANIMATIONS. 🦾

This tutorial covers everything you need to master it:

🔸 The Mathematics
🔸 The Unity/C# code

https://t.co/pI63oHoeLZ

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In case you're interested, there's a Unity library to make Worms-like destructible terrains... 🪱💣

So. Many. Ideas. 🤯

https://t.co/bKVTrXWS3K

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Why do CD-ROMS have rainbow reflections? 💿🌈
If you're a this is the tutorial for you.

https://t.co/24WdhuRhtn

It covers everything from THEORY to SHADER CODE so that you can have PBR CD-ROMS (and other holographic surfaces) in your games!

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If you haven't had time to catch up with
these are some of the games you should be looking forward to:

🔹 by 🛡️🦊⚔️
🔹 by 🌊🥺
🔹 by 🚢🏝️⚔️
🔹 Sable by & 🏜️🚀

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I can safely say that the Internet seems to love tentacles. 🦑

So please, feel free to enjoy this sucker tutorial as well. 😬
https://t.co/qFWWAYfls0

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