//=time() ?>
Cartoon shading and lighting, works well with isometric camera. #indie #gamedev #voxeltactics #screenshotsaturday #voxelart
Gamedev twitter question; when playing a grid based tactics game, do you prefer an isometric camera view, or a perspective one? I'm leaning towards the isometric view looking better with the blocky voxel aesthetic #indiegamedev #gamedev #voxeltactics #screenshotsaturday #voxelart
Here is what wall tiling and vertical sections might look like. Still tweaking and playing around with some animations and effects.
#gamedev #indiegamedev #voxels #newgame #indie
Got all character functionality working in #OpenSource #Vox. Next: world generation https://t.co/tRqMGe1fHk #gamedev
Pretty pretty voxels. #gamedev #Voxel #ScreenshotSaturday #OpenSource https://t.co/tRqMGe1fHk
Shadow shader and functionality added. https://t.co/tRqMGe1fHk #ScreenshotSaturday #gamedev #voxel #OpenSource
SSAO, particle effects, dynamic lighting, weapon trails. Available on github http://t.co/nsSeebX7yE #gamedev #voxel
So, who wants to see some flow-field pathfinding in action in #VoxelRTS?
Looks like the voxel RTS prototype is underway! Featuring this cutey, created by @gifboy99, stay tuned for updates :)