Some Voxie Tactics weapon spoilers.... just to brighten up a wintery blues weekend.

Which is your favourite?

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Greetings heroes. Since it's so cold outside we thought we would show off some desert scenes for keep warm!

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Happy new year from all the heroes (and villains) of we hope to see you in 2021 with lots more info on the game!

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To answer an often asked question about Voxel Tactics, yes there will be dynamic time and day/weather cycles. There are skills and abilities to the modify time and weather.

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Working on some iconic tactics maps as reference starting maps for Voxel Tactics. Does anyone recognize this location?

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Working on more GUI and interface mockups and design for today for Voxel Tactics. Never the most fun coding or design work, but it needs to be done.

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Good afternoon Heroes! Say hello to Walter the owner of the Pickled Pug Inn in he's very happy to serve bar snacks and beer, if only those pesky Orks hadn't stolen it all!!!

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Finally fixed an annoying tile movement issue, which caused incorrect movement options for characters; allowing them to move to tiles far further than their movement range allowed.

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Messing around with some different bridge configurations and setups. Which is your favourite?

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Hello Heroes! Here's how we animate our characters in this is the Tavern owner for our hub area where you grab quests and venture forth on fantastic adventures!

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Cartoon shading and lighting, works well with isometric camera.

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Gamedev twitter question; when playing a grid based tactics game, do you prefer an isometric camera view, or a perspective one? I'm leaning towards the isometric view looking better with the blocky voxel aesthetic

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Greetings Heroes and thanks for following, please enjoy these screenshots from 'Voxel Tactics' a turn based SRPG inspired by Final Fantasy Tactics and Vandal Hearts, more information soon

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