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I'd like to note that despite the seraphim being invisible in this scene, when Rose shows up freaked out, Dezel immediately leaves the others to go to her
honestly, I bet aside from not liking that Alisha is a badass normal temp-only party member, her stans couldn't handle the fact that Rose IS something special, just like Sorey. that it's her ability to balance him out while supporting him that lets her become a Squire & Shepherd.
I wonder if part of Dezel's flaws isn't that he doesn't care, but that he feels the Windriders (& Rose by extension) are HIS family, HIS responsibility, so that he's also entitled to handle them as he sees fit, even if it means valuing the guild's memory over what's left of it
I wish they would've focused more on this... shown us WHY she's afraid of 'ghosts'. until I saw a twitter artist's comic, I hadn't considered that it may have been HELLIONS that terrified Rose into blocking her resonance, not just seraphim/Dezel. imo that makes a lot more sense.
it might seem odd they call Rose - the assassin who charged into a raging battlefield, saved Sorey from a bunch of hellions on her own, and didn't hesitate to try jumping a chasm while carrying him - a scaredy-cat, but imo it's acknowledging one of her foibles
Rose & Dezel: /casually talking about poison and dying
Lailah: /slowly makes her escape
honestly, given Rose's job and how it seems inevitable that she'd end up on her own sometimes, it's probably only thanks to Dezel that she didn't end up killing or at least making herself sick via improperly prepared food...
though I really wish namco would cease and desist with the casual gender stereotypes. we've seen that mechanical/history interests aren't the exclusive domain of men with characters like Raine, Pascal, and Harold. why do they insist on continuing this trend?