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Day 50: Splattershot Pro.
The very first weapon that I "mained" in Splatoon 2 and the last in the daily draw series.
Thank you to everyone who kept up with or liked even just a single one of these drawings. I had fun, despite some burnout, and hope to do more in the future! 😄
Day 49: Splattershot.
The bog-standard version of a shooter in Splatoon 2. With decent range, damage, fire-rate, mobility and sub/special kits it is essentially a Jack-of-all-trades and a good fit for any team with and empty slot.
For the finale we have the Splattershot Pro!
Day 48: E-liter 4K Scope.
The longest ranged weapon in Splatoon 2, however it also comes with the longest charge time of the chargers. It can even splat an opponent through Ink Armor with little previous damage.
Next up is the Splattershot!
Day 47: Sloshing Machine.
The result of asking if there's anything that can't be made into a weapon for Splatoon. This washing machine, Slosher hybrid is great for maps with some verticality due to its unique damage arc.
Next weapon is E-liter 4K Scope!
Day 46: Inkbrush.
The weapon with the fastest rolling speed, being able to even keep pace with a swimming squid. However it is mainly played as a joke due to it having the shortest range in the game, essentially a melee weapon in a game of shooters.
Next up is Sloshing Machine!
Day 45: Range Blaster.
The big brother of the Blaster this weapon has a longer range, but a slower fire-rate. The kits it posses fit this weapon as more of a support type, with Inkstorm and Bubbles to help keep control of turf.
Next on the list is Inkbrush!
Day 44: Mini Splatling.
I'm really happy with how this one turned out, I'd say it's probably my best so far.
We're slowly winding down now with less than a week's worth of weapons to go!
Next up is the Range Blaster!
Day 42: Octobrush.
Another member of "The Annoyances", with deceptive range partnered with good mobility and sharking skills, dealing with an Octobrush may be simple, but catching them first is a different story.
Up next is the Aerospray!
Day 41: Slosher.
With the way the shot of the Slosher arcs it works well as a weapon to help deny high areas for opposing players. It can also hit people from behind walls, like a Blaster, but by going above and falling on them instead.
Next on the list is the Octobrush!
Day 40: Splat Charger.
A weapon that I never thought I'd ever really get along with based on Splat1 experience. The changes for Splat2 have helped me appreciate a find a lot of fun in the charger class now though. I love this weapon.
Up next is Slosher!