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A no reference not serious sculpt. I wanted to test a new workflow in Blender to help offset the fact that you can't get into the tens of millions of polygons without it chugging.
Its basically just using remesh as Dynamesh from zbrush, and then dynamic topo for details
Just a sketch, need to practice people, perspectives, and women as a whole more
Alright so I tried to do lalafell eyes, which aren't accurate to human anatomy since they're not human
So I made eyes that look young but are wrong everywhere else. Compromise need be made to make a realistic lala
Solid bout of improvement, I didnt stop half way through to contemplate my existence. The eyes aren't perfect, the lips are too pursed, and the ear was clearly an after thought, but its solid improvement