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Some #conceptart pieces I did last year for #Teslagrad2 #characterdesign by @oleivarrudi and me. #gamedev
Some process shots of how the Grue was made: Model in Zbrush, rigging,animation, shading and lighting in Blender.
I feel like I keep going around in circles. #animation #Blender3d
Ah, low-poly animation. Good to be back. #gamedev #animation #blender
Attended the #GlobalGameJam2019 this weekend, but was only there for a few hours, so I had four hours to design and animate four characters. Ultra low frame rate ensued. The game itself doesn't have a win condition, but at least you can lose: https://t.co/QCVSkzvutH
Root Monster. Had to be cut from #worldtothewest unfortunately, but still a pretty cool #krang impersonator. #animation #Blender3d
One of the best parts of working with @WorldToTheWest: giant steam powered robots #animation #gamedev #Blender3d
"don't be afraid to break the rig" someone told me. Dunno if this was what they meant :) #gamedev #Blender3d
We tried to see how many grues we could have at once. #worldtothewest #madewithunity #gamedev #gameanim #blender3D @rain_games @oleivarrudi