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Some #conceptart pieces I did last year for #Teslagrad2 #characterdesign by @oleivarrudi and me. #gamedev
Some process shots of how the Grue was made: Model in Zbrush, rigging,animation, shading and lighting in Blender.
Root Monster. Had to be cut from #worldtothewest unfortunately, but still a pretty cool #krang impersonator. #animation #Blender3d
One of the best parts of working with @WorldToTheWest: giant steam powered robots #animation #gamedev #Blender3d
@rain_games dev stream in about two hours. We are working on #Teslamancer combat. #worldtothewest #gamedev
completed the rig for this guy from the #worldtothewest Not entirely sure what to call it yet. #gamedev #blender3d
The result from todays stream: https://t.co/m0US9nahop Starting to look like a fun monster I think #gamedev