Astrofish Gamesさんのプロフィール画像

Astrofish Gamesさんのイラストまとめ


Game & Art Production Studio assetstore.unity.com/publishers/356…

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Substance designer - Here's a few modules for example:

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Hey great start! I would probably adjust your approach though.
It would be a ton easier to box out each part and work into them in detail passes, than tacking on the whole as a single mesh. You can reuse models to build up the then mesh too. I did a reference thing for ya 🙂

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Going to be taking the 3D Game Pack by on the and adding our Medieval Village to it in a new youtube video. Keep an eye out for when it drops!

By the way, our Village kit is on sale right now! at -50%
https://t.co/bK2og1r686

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Hey Mismagium, we are hard at work on getting EA out! Here's a screenshot from my monitor from 5 seconds before writing this post: First three vehicles WIP

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Is it the color range you're worried about? It looks amazing, but maybe try adding more saturation contrast between dark and light lighting. I've done some colour correction in Photoshop here's showing orig + 33% change + 66% change. PM me if you want the .PSD :)

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10 more mins and we have these perfect for prototyping -

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Some of the very very first concept block outs for a *hoverbike* game

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Exploded model of the launcher for re-topology and baking. All the baking's going to get done in Substance painter

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Missile Launcher rotation unit

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Building up our standard rocket launcher - WIP

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