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[Unsouled]
I shilled this game too much that some people genuinely thought that I made this game. God, I hope so, because it sure is the best action-adventure game released this year.
[Death's Gambit: Afterlife]
I played the original DG before. It's full of charm, but structure-wise, it was a quite messy game.
Now, with the DLC, there are more combat options, more enemy variety, and more levels and I can say that most of the new contents are quite good.
[White Hell]
For the game that is trying to recreate the build engine FPS experience, they really nailed down the level design aspect. Really loved the combination of dungeon-like elements and realistic urban areas.
[Unsighted]
...And this game showed a "special" trick while maintaining the fine-tuned Zelda-like value. The in-game time limit made me concerned about time and focus on speed and efficiency, which's a refreshing feeling that I couldn't feel from other Zelda/souls-like.
#screenshotsaturday Back to the game development. The rigging for Cadilosh -a mad engineer responsible for those four-eyed purple machines in the purgatory- is done. #MagentaHorizon #Spine2D #IndieDevs
A blindfolding bag and one bottle of tranquilizer aren't enough to calm down this ferocious bird of prey.