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(Part 4) Sometimes it leads to some wild stuff. I've been pushing toward more dynamic stuff even if it's really a goofy slice of life story tbh. Thoughts race for me all the tine and I want a bit to carry over.
(Part 3) Colors don't ever quite process right for ne. Patterns squirm, light floats, and lines and hues just generate from nothing. I deal with a lot of visual noise irl so I try to streamline that via colors and use of high saturation hoping maybe someone will get what I mean.
I may as well turn this into a thread and provide sone insight into it so (Part 1) now. A lot of Crankshaft both good and bad days isvisually is intentionally tied to mental state. Which is why it visually shifts a ton and why consistency falls apart in slower parts.
Proud of the most recent update for Crankshaft, went ham on those colors.
New project in the works, no release date soon, Punch Clock Animal related. Part of #homebrewdeviants and #morbit related works. For each like or retweet I will give a cryptic hint at what this is.
Art Commissions starting at 5 bucks to help me get money for Super Smash Bros, reply to ask questions or PM me.