🅱️𝙤𝙙𝙮 𝙑𝙞𝙞さんのプロフィール画像

🅱️𝙤𝙙𝙮 𝙑𝙞𝙞さんのイラストまとめ



フォロー数:1429 フォロワー数:248

Subtle detail changes and some color rebalance on Resistance Singed. Seems to be a layering/detail fix on his left arm for the gas, and a few changes to the metal on his shield.

Left is Wiki/in-game, right is Zhong Yang's work on ArtStation.
https://t.co/sEq09YStg7

2 14

Dragon Knight Morde is actually quite interesting. Skin tone's more purple, more saturation, rebalancing of his armor (shoulder, chest), and some face/helmet changes. Interesting part is Maki's final version is mirrored.

Left Wiki/game, right ArtStation.
https://t.co/OnzTSSRkOa

1 26

Necrobumping ye olde LoR art thread, I knew these were gonna get face updates. Here are the originals from the patch data, to compare to the new ones. First/left are patch 1.8, second/right ones are the updates.
:^)

From:
https://t.co/cR7Xyj9Ea6

0 6

Late find but may as well add it, from Jihun Lee on Artstation.
Lunari Duskbringer in 1.8 (left) has a bit less glow than the artist's posted version (right).

3 15

Legs are a little longer in the Kudos Artstation version (right) for The Warrior. Clouds are sharper in the 1.8 release (left). Hard to notice without pulling up photo viewer and flipping between them.

4 15

This is why LoR drives me nuts, but the art is fascinating. Left is the patch 1.8 card, right is Kudos Productions' Artstation post for Lunari Scout/Shadestalker from today.

Face/hair, hood tilt, lighting overall and the crop of the image are all different.

20 154

Slappin together a quick LoR Targon/patch 1.8 card art video after the show and uploads are done today. 👀

I just gotta throw in thoughts on purple Nocturne & Mistwraith again. I have a weird feeling the set is incomplete, or certain arts will change down the line elsewhere.

1 3

Might be an odd question, but and I worked on a few videos covering the alternate card artwork. Were the alt versions done in-house at SMV or by Riot later on? Specifically adding clothing, changing color, or removing gore/arrows/spears, etc.

0 0