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Here's a dialog portrait I drew up earlier. I feel like it needs more shading and detail, but I think this style could be cute; big expressive eyes are probably good for dialog where you want to show emotion. I think I should actually work on making the dialog system soon.
Here's @mousecharm's mouse character as a gift to help celebrate her finally getting her design finalized and drawn!
So that I can get some ability copying into my game, I've been doodling some (early?) fire enemy designs, mostly continuing stuff from the previous game but also added a fox I'll need to make behaviors for. Probably good to reuse enemies for some continuity.
Oh deer.
I felt like doodling out a deer character, and I used darker colors than I typically do. I think it turned out well.
Here's Tilemap Town after some more construction from tonight. Turns out the version I had running on my server was actually so old it was before a major refactor, so that's fixed too and it should be up-to-date as far as commands go. I'm gonna add more tile types.
Tried doodling out a character with a tummy symbol and this fox thing came out. Don't think there's really much room in 32x32 to make a complicated symbol so I guess a heart will have to do. Might tweak the hair and colors some more.
Here's an attempt at doodling a painter jerboa character. I tried to incorporate red/blue/yellow into the design because of paint, but found yellow hard to use. Still not 100% sure on leg colors.
I drew a fox girl. I worried about being a copycat for doing a red fox with red hair for a moment but then I realized that I can name *four* characters like that off the top of my head. So we can all copy each other I guess.
I like mice a lot. Here's an attempt at recreating a mouse character I made on Hero Forge (and will probably try to get printed soon) and I suppose she's sort of my attempt at a knockoff Gadget. I actually ran out of colors and had to remove some shading to make it fit.