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Oh deer.
I felt like doodling out a deer character, and I used darker colors than I typically do. I think it turned out well.
Here's Tilemap Town after some more construction from tonight. Turns out the version I had running on my server was actually so old it was before a major refactor, so that's fixed too and it should be up-to-date as far as commands go. I'm gonna add more tile types.
Tried doodling out a character with a tummy symbol and this fox thing came out. Don't think there's really much room in 32x32 to make a complicated symbol so I guess a heart will have to do. Might tweak the hair and colors some more.
Doodled out a fox taur. I wanted to go for some pastel-ish colors and ended up with something resembling rainbow sherbet, so I think I'm just going to name her Sherbet.
Here's an attempt at doodling a painter jerboa character. I tried to incorporate red/blue/yellow into the design because of paint, but found yellow hard to use. Still not 100% sure on leg colors.
I drew a fox girl. I worried about being a copycat for doing a red fox with red hair for a moment but then I realized that I can name *four* characters like that off the top of my head. So we can all copy each other I guess.
I like mice a lot. Here's an attempt at recreating a mouse character I made on Hero Forge (and will probably try to get printed soon) and I suppose she's sort of my attempt at a knockoff Gadget. I actually ran out of colors and had to remove some shading to make it fit.
Here's pink and green with a white horn. I might like this a bit better?
Doodled some rabbits (one with a horn because of DQ influence) and tried to redraw the beaver at a smaller size so she'd actually fit well among other characters. She's still tall but maybe she should be.
Might change up some colors/design a bit more on the second one.
Still experimenting with specifics a lot but here's a witch skunk girl I'm designing to be the main villain. I don't have a name for her yet, and honestly picking names I like might be harder than picking designs I like.