If the next battle takes place on an allied node, increase damage taken by all enemies by 40% for 15 seconds. After the effect ends, grant all enemies a HP shield equal to 40% of their single-link HP for 5 seconds.
Derringer (4* HG)
Passive: Normal attacks fire 2 bullets, dealing 0.5x damage twice. If both bullets hit, deal additional damage equal to 5% of the enemy's lost HP (capped at 5x of self DMG).