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Messing with using normal maps to make a 3D effect with 2D sprites! Going to use this for #TRASHBOMINATION! #gamedev
You can now mix flexible and skeletal parts in #TRASHBOMINATION! A small feature that pretty much doubles possible cool monsters #gamedev
Masters of Synthwave painting done! Featuring (from left to right) @gost1980s, @carpenter_brut and @The_Perturbator! #art
Haven't done a study in a while, so I did one of Stringer Bell from The Wire, giving the #Procreate 4 beta a spin at the same time. #art
20 minute draw session with my gamedev group, we just watched The Thing so theme was "body horror doggos". #art
Added the ability to shoot off enemy limbs in #TRASHBOMINATION, forgot to prevent shooting your own limbs. Whoops. #gamedev