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A long day of misplaced tasks later, some breaking bad and working through Zbrush later, we have the start. Colours are a little messed because I forgor to cross-check it on my cool monitor but what can you do (I suppose, check it). the tweet below has some other renders. https://t.co/QqiNH3Hiya
I think the current size comparison is the same as last time, but I figured it would be cool to look at both again.
More helmet stuff, I probably won't be doing much more on this funky fella (outside of possible other helmets, shoulders and compositions). But I've been using it to dip my toes into Substance painter, dipping my toes into its interface and such. https://t.co/UPZ05s8vAj
Mostly head/neck stuff tonight https://t.co/1c59zMYzkp
The down armoured look. Nothing's final, but the general idea is trucking along, and I've got some nice helmet/shoulder ideas. Eventually, I'll slap it in Blender and get some sick arse poses with an iNkunzi PAW or a Calico.
Tonight's progress is a nice jump in progress, and I'm excited to push it tomorrow. And I've started seriously considering just how much larger the alien should be in relation to the humans, though I don't think I'll have a super solid idea until I've got its armour set up.
Replayed TimeSpliters 2 for the first time in over a decade, game still goes incredibly hard even with, dated, aiming.
Fabric work is a bit smelly, but I'm going for this look. Work is a bit slower than wanted but any progress is still progress. tomorrow I'm going to try smashing out the chest plate. https://t.co/sQHCP1Ozae
Tonight was boot/glove block-in, tho the boot needs some dramatic changes 💀It's a bit too tall, and none boot-shaped, but that shall be an improvement tackled tomorrow. Also unsure on the suit texture, but for not my priority is getting all the shapes in. There's a few drawings. https://t.co/ZlAmMHQNBn
Squid Beast Man deserves a friend, or rather an enemy. And it's a good chance to get back to practising with hard surfaces!