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Who needs SDFs when the creation system can create equally as "smooth" shapes in a fraction of the time it takes to render? ;w;
Generating a torus in Sløyd and playing around with its parameters is like making modern "art"... ;w;
@willeastcott @playcanvas Wow, that's great, thank you for trying it out. x3
Yes, currently just .OBj but .GLB is in the works, not public yet,. There will also be procgen & atlassed textures coming too, courtesy of @JanTrstek
Here's a test I did with the 2D-spline to make a path for the ball.
Trying out some ML-generated normalmaps along with other normalmaps. Looks great so far. :3c
Thanks to "SamIzdat" for the generous offering!