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And here is for Quake 2.
Most enemies in both games are mostly just tedious to fight, unfortunately. Bullet sponges with little to no AI.
The Shambler and the Gunner do stand out a lot for me. The Gunner is the "slicker" Ogre, but there's no substitute for the Shambler...
The HUB is based on the Dharmachakra, btw. :3c
Got to insert some religious symbolism when possible. x3c
#leveldesign
This piece of set in Doom from the year of the lord twentysixteen is quite nice. :3c
Some objects generated in https://t.co/4HpF8JaJbZ and used by barioIDL of the Sløydiscords to show off a rather DS-like style. :3c
Very nicenings all around. UwU
#screenshotsaturday
I made a silly Doomguy drawing in MSPaint and someone on /doom/ animated it. :3c
Rapid mesh generation testing for https://t.co/4HpF8JaJbZ right now. ÙwÚ
#unity3d #procgen