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The main "change" is the way the rimlight changes environmental lighting. In direct lighting it goes from top to bottom to fake sky and ground reflecting light, while in a shaded area it goes sideways instead to help distinguish objects. ;w;
Decided to try to see what would happen if every joint gave in at the same time. Some rather unexpectedly lewd hilarity ensued... 😳
Aaaand finally got #Unity3D's ArticulationBody in place! It's better than the extremely clumsy joint setup in the past, but it still will need a bit of work to get to where I want it. ;w;
I'll reply with a .GIF-test.
#gamedev #lowpoly #b3d