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I just really love the proportions of the Grineer from Warframe and their super thick thighs.
@rwilson_design You've got some good answers already but figured I'd post my temp un-optimized one in case it helps at all. I basically do a "wall" of rays, then for each row I average out potential valid points to start doing the sweep oriented tests (the white debug point).
Mkay I think this is mostly everything fixed for this test phase, so that means the face rig is good-ish to go! #tdpart #thedragonprince #unity3d #gamedev #lujanne
First stab at a face rig export/import test into Unity from Maya. It's uhh... kinda working? #tdpart #thedragonprince #unity3d #gamedev #lujanne
Level generation in action: https://t.co/D8uHfwzMDd art assets thanks to @randomspirits #gamedev #indiedev #unity3d
@IndieGameDevCHS Current work in progress. These player line paths will be prettier #screenshotsaturday
I made an eye poking simulation on @CodePen, apparently: http://t.co/VdfqpredRI #animation #javascript