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Daily Pac-Manさんのイラストまとめ


Daily facts, news, trivia, and other enlightening tidbits about Pac-Man! Owned and run by @RyanSilberman. Not affiliated with Bandai Namco.

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When Howard Scott Warshaw first pitched the ET video game to Steven Spielberg, the latter's response was "Why not make it like Pac-Man?"

Howard told him it would do the movie injustice if he did - though the real answer is that he was NOT making Pac-Man within five weeks!

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It would eventually be implied through ShiftyLook's web comic, Klonoa: Dream Traveler of Noctis Sol, that the events of all games in the series are canonized as dreams Klonoa had.

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The announcement of Bandai Namco's Catalog IP program was accompanied by the unveiling of several games that never saw the light of day.

These Pac-Man games only had promotional or conceptual artwork to show at the time; nothing else of them materialized after 2015.

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Before each world in the SNES version of Pac-in-Time, an intro screen would describe a story sequence to the player providing an idea of what to expect...

...in the USA release, that is. Japanese copies of the game strangely do not feature translations of the flavor text.

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Nearly a decade prior to Pac-Man and the Ghostly Adventures having an underwater city with the same punny name, the canceled Super Pac-Man Pinball would have taken place on "the island of Paclantis" according to the June 2005 issue of Nintendo Power.

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This colorful artwork of Pac-Land was used to represent the map section of Namco's Japanese website in the late 1990s.

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Somewhat bizarrely, Pac-Man's appearance differs between versions of Pac-Man Kart Rally.

The 2D and 3D Java games will show Pac-Man with his classic "pie" eyes. On smart devices, Pac-Man dons white eyes with blue pupils similarly to his redesign introduced in 2010.

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This early graphic for Namco Museum Remix reveals that Dig Dug II was originally intended to be one of the games featured in the collection.

The final version replaced it with the original Dig Dug, though the sequel would eventually be included in Namco Museum Megamix.

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As seen on Artstation, Italian artist Patrizio Spadoni worked on the UI for the mobile version of Pac-Man circa 2020.

Interesting to note is the use of green and purple in the 40th Anniversary theming - suggesting Sue and Funky would have been represented with the other ghosts.

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The Instagram profile for the Pac-Store brand contains many unique illustrations of Pac-Man and co., often showing them engaging in an activity or hobby.

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