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And the model format is 1:1 with Nier Automata's, so @RandomTBush max script will work on these with no issue's!!
@sneakyerz The head, I had to merge 2 meshes with it just so that I don't have to break the numdlb data, & since they used the same texture, merged it as one. Scythe was 3 meshes, but merged one into the other due material differences for the grip and the scythe itself. Hair is invisible.
Death Knight WIP! Also... got 1 more final commission for sm4sh WiiU... so yeah..
posing Baiken on Roy's boneset, and then all the physic bones I'd have to make... such a pain v.v
Old Ike it is!!
Current posing progress. Got fingers left to fix and position and then rigging time.
Gun position fixed, arms thicker by 5%, chest thinner by 5%, gun holster rig updated
to release Shamir's model as is without any cloth physics rigging, or not...
The first Fire Emblem Three Houses character model to be available to the public is... BERNADETTA!
for now, this is all I can share. Has rigging intact, sorry for 2 model's tho, cause CLASS CHANGE!
Three Houses > Bernadetta Pre-Skip
https://t.co/idrCTDTxfs