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WIP rig + physics of Baiken for Smash WiiU~
This is my last sm4sh mod, all of my focus is put into Ultimate mods, and speaking about Ultimate mods, next one will sure be.. inevitable...
Altho I have the materials set up as close to it is in the original game, I sadly had to remove the stars on the keyblade cause of issue's with the texture baking process, however was able to replicate the cloth and leather details.
Red Ranger is now released, so enjoy!! Also comes with voice and recolors!
https://t.co/DDBFJMG5qf
Render by: @newtj_
Full sized transparent render can be found here
https://t.co/VdxhD4paLe
Green Ranger is now released, so enjoy!! Sorry for being a day late, felt a bit uneasy yesterday, not sure why honestly.
https://t.co/LShRGAPT0N
Render by: @kurokairaku
Full sized transparent render can be found here
https://t.co/RieGh7CHnF
And the model format is 1:1 with Nier Automata's, so @RandomTBush max script will work on these with no issue's!!
every single texture can be compressed now.... now to see if I can find somebody that can lower the poly count by 2k or so...
@sneakyerz The head, I had to merge 2 meshes with it just so that I don't have to break the numdlb data, & since they used the same texture, merged it as one. Scythe was 3 meshes, but merged one into the other due material differences for the grip and the scythe itself. Hair is invisible.