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A few of the Multigroup Time-trackers for the first 4 "Micro-" Seasons (8 Total) https://t.co/yw4yuKvHFF
@JackGogsbane A monster unique to my world?
Every single one of them haha!
- I hope so at least!
Because it's the opposite in my world.
-> It has been said by some that there is, on the other hand, one thing which would look very much alike to something from our world...
But is it true/real?
To write my whole ttrpg setting and ruleset "The Discording Tales" in the first person "I" and as if it was an oral (acroamatic) transcription of discordant speakers.
I know you can't get much of what's going on there, the draft isn't even finished but it takes me too much time and I will still post it...
It's a snail-feasant humanoid cycling a monocycle... Which will have some strandbeest additions too...
The other one is holding on 1 "leg".
It's going to take time...
Dla'Sathos' people (called Tumattroïs) and their nomadic hunter-gatherer chiefdoms
MUCH FASTER than I am used to #conceptart of a Tumattroï
- Yes, it's an intelligent species.
- Yes, it's playable,...
- And Yes, they would spend more than half the day in
hot springs doing nothing there.
#characterart #creatures
He changed his weapon's grip- maximizing his manouvers, & outranked him by +3, for him to disarm the 2nd (>+2) & put him to the ground or get his weapon in hand (+1)
He chose N°1, disarmed & put him down, & won the duel
It lasted ~5m in real-time, & it's our first time for both
The 1st, because of skill, shortened his attack. He also rolled +1 above, but only his weapon's Piercing outranked the other's armor's Solidity by 1, inflicting +1 wound, either piercing through or in some of the armor's non protected areas
The 1st then tried to disarm him
(2/3)
It is funny how by having the same ki d of mood board they concluded with a similar aesthetics.
Disciples II is a very, very dark setting of elves, dwarves, undead & demons...
So it makes sense they both would end up with similar conclusions in matter of how to design it
I have just introduced different Scales of Governance when playing with Teams, Squads, Towns, Armies, Empires, etc. rather than individual characters.
All numbers are little, smooth and logically consistent with each others, yet retaining realism with a simple rule.
To be tested!