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Probably an unpopluar opinion but:
I almost never find companions in RPG video games interesting in any sorts of way...
Asid from Minsc of course, but that's a very popular take https://t.co/x2dL68ULCS
THE ONLY #characterdesign s I have yet, for TDT.
And also the first artworks for it. Some might change in the future, they are too human-like if I was to really honor their uniqueness from their descriptions.
In TDT TTRPG, there are now rules to climb on moving things and creatures, hopefully similar to the feels of Dragon's Dogma or Shadow of the Colossus.
- Definitely what was micing in Mouse Guard TTRPG ha!
@GangloSaxon Nothing to see here in TDT
My "evil" isn't "committing a genocide", it's "reclaining its land"
My good isn't reclaiming its land, it's committing a genocide
All have their own languages of good & evil, but it does not mean that their acts changed, just each's interpretations of them
https://t.co/Wy3zugO7sV https://t.co/41u8BOUE2G
Now that I thought about and notably @BlackDragonCan's latest post, here I just did one of two cards to keep track of everything with simple paperclips. Here it's the one for your 4 conditions - Needs/Fatigues/Ailments/Crisis.
I will turn them into coasters as well haha!
#TTRPGs https://t.co/gYLfRfQuPz
Made up a dice mechanic where one can get from 0 (dead body) to 1000 (herd/army) - This is great for encounters.
Simplifying this is ugly graph:
You have ~:30% to get 0-4, 30% for 5-10, 25% 16-100 (not going to fight THAT), and 10% for huge numbers!
#ttrpg #gamedesign #indiedev
Wait... you too you like Chewbacca!?