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A rotation of a mounted deer head from a scene I'm working on.
#EldritchHouse #Gamedev #lowpoly #Blender3d
I'm not great with shaders, quite a novice really, but the best solution I'v found for a consistently thick outline in this style is to literally copy the model, flip normals, scale it out and turn it black. Any suggestions?
This works great, but is probably not that efficient.
A bit late, but I might as well give #PortfolioDay a go...
I'm Paul and I do game art. #lowpoly and #pixelart mostly.
#gamedev
I made the @demonpit player character a bit bulkier than before. I think he's a bit more Quake 3 style now. You only see him on screen when you die, but he really didn't look the part before.
128x128px textures.
#pixelart #lowpoly #gamedev #indiegames
Some of the sprites from the Shining Screensaver. @StephenKing #pixelart #StephenKing #TheShining #redrum
Quick walk animation for low poly Robocop. I edited the texture palette to make it more grey, too. I kind of want to play a PS1 Robocop game now. #screenshotsaturday #pixelart #lowpoly #gamedev