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When creating Catiua in Tactics Ogre, Matsuno said he was growing bored of the orthodox, mass-produced heroine who would always agree with the player, so he made Catiua to be an antithesis of that, as someone with her own needs even if it conflicts against her own brother's.
Square Enix released high-resolution art of our favorite lesbian couple in SaGa Frontier Remastered. Asellus' route is also receiving new event scenes that were cut from the game, 23 years later.
Asura's Wrath is a game that entirely sells itself on the setup of "Man Too Angry To Die" but then I finished the game with tears streaming down my face at how emotional & incredible it was.
You even got to see things I never got to see before in the genre with Yoshida's Vagrant Story designs.
For example, he gave Rosencrantz a lip ring. Which is extremely unusual in fantasy JRPGs (especially male characters).
Akihiko Yoshida still was very ignorant of the fantasy genre by the time Vagrant Story was in development, but he was given full creative freedom by Matsuno all the same.
His ignorance ended up being a strength, as he wasn't bound by any rules in the creation of his characters.
First of all, Final Fantasy XII itself comes from a very different lineage from the FF series!
While FF10 and FF13 were made by the people who worked on FF7 and 8. FF12 was made by the team behind Final Fantasy Tactics and Vagrant Story! Two Squaresoft classics by Matsuno!
This dino claimed so many lives in Final Fantasy XII. It's definitely smiling
Final Fantasy XII's lore references Vagrant Story heavily, but one thing that is especially striking is that the Blood-Sin tattoo is directly shown in the ultimate attack of the shamaness that has been fused with the esper Zalera.