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Eric Thomasさんのイラストまとめ


Co-Founder & Director of Innovation at VizVibe, LLC, and a connoisseur of all things creative. Personal account.
vizvibe.com

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To finish up this week's daily time, and as my last daily 3D post, I tweaked the lighting and added some effects to my faun bard project! Final render will be posted later.

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Continuing my faun bard project, I set up the initial lighting for the render for today's daily time! Probably need to tweak this a bit more tomorrow.

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To start this week's daily posts started, I did the blockout for my next project! Assuming things go as planned, this will also be the last daily 3D project, bringing 4 years of weekday posting to a close.

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Here's a pretty fun speedart, and an interesting talk on 's approach to https://t.co/5EmaC9cpLe

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This is an absolutely fantastic step-by-step guide on making projects in your free time, by ! https://t.co/nOm9VI15e6

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To finish off my fantasy project and this week's daily posts, I set up the final render! Overall, I had fun with it but don't love the result, and never seem to with characters, so going forward I'm going to focus a lot more on just props and levels.

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Here's a phenomenal talk by on the two types of random that can be used in your projects, regardless of engine and including the potential pitfalls of using them! https://t.co/r2tOw3J8D2

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This is really cool! Activemotionpictures did a proof of concept on how to do stylized, anime-style lighting like in GranBlue using 2.8 and a couple nodes! https://t.co/BQRBv4ZgsP

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This is a pretty interesting talk by on the benefits and potential dangers of focusing your in fanart! https://t.co/FbLF9mYQB6

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I did another Shader Graph experiment for projects, based on yesterday's shader, for today's daily post!

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