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To finish up this week's daily #3d time, and as my last daily 3D post, I tweaked the lighting and added some effects to my #dnd faun bard #blender3d #3dmodeling project! Final render will be posted later.
Continuing my #dnd faun bard #blender3d #3dmodeling project, I set up the initial lighting for the render for today's daily #3d time! Probably need to tweak this a bit more tomorrow.
To start this week's daily #3d posts started, I did the blockout #3dmodeling for my next project! Assuming things go as planned, this will also be the last daily 3D project, bringing 4 years of weekday posting to a close.
Here's a pretty fun #blender3d #3dmodeling speedart, and an interesting talk on @RomanPapush's approach to #leveldesign! https://t.co/5EmaC9cpLe
This is an absolutely fantastic step-by-step guide on making #gamedev projects in your free time, by @TrentKaniuga! https://t.co/nOm9VI15e6
To finish off my #blender3d fantasy #3dmodeling project and this week's daily #3d posts, I set up the final render! Overall, I had fun with it but don't love the result, and never seem to with characters, so going forward I'm going to focus a lot more on just props and levels.
Here's a phenomenal talk by @gamemakerstk on the two types of random that can be used in your #gamedev projects, regardless of engine and including the potential pitfalls of using them! https://t.co/r2tOw3J8D2
This is really cool! Activemotionpictures did a proof of concept on how to do stylized, anime-style lighting like in GranBlue using #blender3d 2.8 #animation and a couple nodes! https://t.co/BQRBv4ZgsP
This is a pretty interesting talk by @TrentKaniuga on the benefits and potential dangers of focusing your #art in fanart! https://t.co/FbLF9mYQB6