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#skeletember Day 7.
Do you continuously have to juggle between groups of bones/meshes/anything when you animate, and reselecting them is a pain? You can quickly navigate the history of your previous selections using PAGE_DOWN and PAGE_UP.
#madewithspine
#skeletember Day 1.
When adjusting a mesh's weights, push your skeleton to extreme poses. This way the weights that need to be corrected stand out, and tuning the mesh is easier!
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Apparently I already did the challenge at 5 years old. Does this count?
#sailormoonredraw
#sailormoonredrawchallenge
#skeletember Day 26.
Here's an easy setup to deform a handheld object in faux 3D.
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#skeletember Day 25.
Want to copy a pose into a new animation but the selected keys don't include everything? Press CTRL+SHIFT+L to key all the active timelines in your dopesheet and create only the necessary missing keys.
#madewithspine
#skeletember Day 24.
You can save a collection of frequently used poses and parts in an animation, such as mirrored legs or alternative constraints settings, to quickly copy and paste into new animations.
#madewithspine
#skeletember Day 22.
Perspective legs may not need a complete IK setup. Pinning them to the ground and to the body with just a bone in the middle can help achieve more poses and freedom.
#madewithspine
#skeletember Day 21.
You can blend several animations together to create interactive experiences by controlling the animation Alpha. And the pose for each direction can have its own special twist!
#madewithspine
#skeletember Day 19.
Rig long hair as straight as possible and divide it in smaller chunks of variable weight to have more control and variety!
#madewithspine