//=time() ?>
I'm pretty proud of how this bodykit is turning out... for a first time trying.
Gonna move to the rear fender and spoiler soon.
#b3d
Here's the basic halftone update for my toon shader. Still needs work but I'm happy with how its working.
https://t.co/r70JLmCe0X
https://t.co/liQigRY5Lv
#b3d #Blender3D #bnpr
Decided to put my toon shader to the test by modeling Butterfree.
https://t.co/A9daQ5pHUU
#b3d #bnpr #pokemon #Blender3D
Now using my own MatCap, Feel free to use it. Created it blender + Illustrator
Working on version 4 of my personal Toon Shader. May add a method to control the shading with a Normal node instead of light sources. Needs testing.
Its 6AM, nothing to watch because everyone is playing WoW, so I messed around with meta balls and particle systems, and let me tell ya, this is slow as heck to simulate.
Been kinda indecisive on what to do so I sketched something, don't judge my drawing skill I'm REALLY bad at body drawing.
-Kefla from DBS
Borrowed Goku's nimbus to use in my stream ending scene.
*yes i drew and painted it myself with DBS's ending clip as reference*
(Also frames are being skipped in this because of how i recorded it)