FabiArtさんのプロフィール画像

FabiArtさんのイラストまとめ


ilustrador de mundos fantásticos, tanto tradicional como digital.
Jugador y director de juegos de rol.
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Step 5: Have fun. Apply all what you know about colour theory to render the character and bring it to life, and don't forget to experiment and have fun.

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Step 4: Flat colours. Now the lineart is ready to get some flat colours. I payed special attention to my values at this stage.

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Step 7: Have fun experimenting with colour theory and applying all what you know to bring the character to life.

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Step 6: Apply all what you know and do your magic to render and bring to life your characters.

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Step 7: Apply all what you know and do your magic to render the character.

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Which is another round of decisions making. New questions to answer: ¿Where are you going to use your dark, mid and white tones?, ¿Are you going to use any colour temperature balance? ¿Do you want a soft light or a hard one?

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At the value sketch stage it's when i pretty much can visualize the final illustration. This sketch it's crucial for me because it's going to act as a guideline throughout the painting process until the end

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Proteus the blue dragonborn warlock and his old beaten-up wooden cart.

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My name is Fabian and i am a traditional and digital illustrator. And i love to paint D&D Art

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