FabiArtさんのプロフィール画像

FabiArtさんのイラストまとめ


ilustrador de mundos fantásticos, tanto tradicional como digital.
Jugador y director de juegos de rol.
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Step 5: Base colours were added after masking the whole character. i use to make a different layer for skin, clothes and smaller details, so if i need to colour correct anything i just need to go to the specific layer and fix it.

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Step 7: Now your image is ready for you to start rendering all out, basic soft shadows, base colours, complementary shadows and highlights, etc. Apply all what you know and have fun bringing your characters to life.

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Meet Mumpur, the hermit gnome ready to hunt down the terrors of the Black Storm. PC from my ongoing campaign.
Come in and have a look to the whole creative process behind this piece.

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Una vez resuelta la perspectiva y habiendo ubicado a todos los personajes dentro de la composición, llega el momento de resolver iluminación y valores. Para que cuando llegue el momento de pintar solo me tenga que preocupar de la armonía de colores y de nada mas.

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Final step: Have fun and apply all what you know to render your charachters and bring them to life.

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Step 5:After masking the whole sillouette and adding some flat colours, i like to make a first pass of soft shadows. I don't want any hard edges on the shadows yet.

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"I was able to hear an echo from the future... Something of catastrophic magnitude is about to happen"
Meet Prunu Materkian, female hill dwarf sonumancer (homebrew class), and take a look at this illustration process.

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Step 7: At this stage all the hard work is done, now all you got to do is have fun and experiment with theory of colour, lights and shadows to render your character at your best.

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It's so easy to make friends playing gambling games, you just have to let them win. And who knows, maybe later, tomorrow, or the next month they will be glad to make you a "little favour".
Janos of the waning moon.

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