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Played around with the lander top section tonight, @_snaggs has been pumping out awesome greeble (animated arm for jetpack attachment is 👌)
Ignore the lighting + damage placement (animating with new atmospherics) Home improvement Europa Descent style.
#madeindreams #DreamsPS4
I started adding detail to another Europa Descent level tonight, still a long way to go but it's taking shape (cave lighting needs a lot of work)
Sample run through:
https://t.co/ivBWwN100H
#MadeInDreams #DreamsPS4 @mediamolecule
I had a play with the intro tonight, just dumping assets in the scene to test (yet to place final cameras, lighting, animation, effects, titles etc) I like where it's heading.
https://t.co/l9PUnB5dwI
Tunes WIP by that freak @_snaggs
#madeindreams #DreamsPS4 @mediamolecule
A few Europa Descent asset development images, showing the journey from concept sketch to final model.
We're still recruiting: Currently looking for environmental artists, animators and logic gurus. https://t.co/jqAcPFfPMG
#madeindreams #DreamsPS4 @mediamolecule
Experimenting with colour, turrets are now themed. I've also added top lights to help with distance readability for tiers 1>4.
#MadeInDreams #dreamsps4 @mediamolecule
@snaggs is remixing one his ED critters for @jangofett890 to play with:
I reworked the crashed lander nose section tonight, expanded the area, tweaked lighting and completed first damage pass (@_snaggs will be working in more detail this weekend)
#MadeInDreams #DreamsPS4 @mediamolecule
Iteration shots:
Reworked some of the shapes and flow for Europa surface dream 4 tonight.
#MadeInDreams #DreamsPS4 @mediamolecule