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@_snaggs pumped out some quality ice assets tonight. Mashed them into a quick Europa surface scene.
#MadeInDreams #DreamsPS4 @Johnee_B @siobhanreddy
#madeindreams #DreamPS4 #mediamolecule
https://t.co/jqAcPFfPMG Europa Descent - Dream 3 early development (green biome) tomorrow I will be adding a few more unique models and reworking the lighting + vfx.
Flythrough (dream2):
https://t.co/tscfg6brRq
https://t.co/USJvsJRSlk
Creature: Snaggs / Fostworks
Environment: Fahran / Slugitar
Audio: Tectac / Snaggs / Carter / Luzotic
Animation: Fostworks / NeonTheCoder
Logic: NeonTheCoder / Luzotic / StankyDino / Nazeris
Writing: Lucas
Dreams Beta: https://t.co/Mir35mXIoP
+Recruiting
@shookie99 @_snaggs @TheMindOfColi It was a good call imo. Last day of beta.
Fahran: "Man I really want to use a few of the team assets but I'm not sure if adding your trademarked exploding animation sculpts would really work. A few dead critters would be 👌"
Snaggs: "hold my beer"
*30 mins later
A mutual f-yes.
@_snaggs @Warpedart13 @mikeyb76 It was a good call imo. Last few hours of beta
Fahran: "keen to add a few team sculpts but your animations explode and I'm not sure if that's the vibe we're going for, can you make it more...dead?"
Snaggs: "hold my beer"
*30 mins later
A mutual f-yes.
@_snaggs @Warpedart13 @mikeyb76 It was a good call imo. Last day of beta.
Fahran: "Man I really want to use a few of the team assets but I'm not sure if adding your trademarked exploding animation sculpts would really work. A few dead critters would be 👌"
Snaggs: "hold my beer"
*30 mins later
A mutual f-yes.
https://t.co/Jn44A6JJu0
Model: Fahran / Snaggs / Fostworks
Audio: Tectac / Snaggs / Carter / Luzotic
Animation: Fostworks / Neon
Logic: Neon / Luzotic / StankyDino / Nazeris
Writing: Lucas
Dreams Beta: https://t.co/Mir35mXIoP
+Recruiting: 2x Anim , 2x Enviro & 2x Asset Artists
Another quick look behind the scenes: the iterative design process for the Europa surface test environment. @mediamolecule #dreamsps4 https://t.co/Jn44A6JJu0
Video: https://t.co/eq1onT95nc
From initial lighting tests through to scale testing (4 sculpts, 6% thermo - 2800 props)
A quick look behind the scenes at the iterative design process behind the submarine for the https://t.co/Jn44A6JJu0 project Europa Descent / @mediamolecule #dreamsps4
From my first Dreams sculpt, through scale testing, culling excess detail to the final design in-scene.