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David Mills - Melbourne Au.
Casual Photographer & Digital Artist

instagram.com/dmills1979

フォロー数:43 フォロワー数:710

1) Concept sketch in Photoshop: 2 nights (8 hours)
2) Modelled (and iterated) in Dreams, 3 hours

With no prior experience in 3D art, the power of Dreams is mindblowing.

Looking forward to by being in the hands of 100m PSN users :) creativity unleashed

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To celebrate the dropping of NDA today here are a few sample screenshots from a Europa surface test area we're currently jamming in.

Stunning engine, 4 sculpts, copy n' pasted 3000 times. 6% thermo usage total.

More images coming soon :)

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[TEAM UPDATE] Tallented artist joined the https://t.co/Jn44A6JJu0 team this week. With over 20 years experience in Multimedia Illustration and Concept Art Glenn will be joining our ranks as Primary: Character and Creature Artist / Secondary: Asset Artist.

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[TEAM UPDATE] We are pleased to announce (Nazeris) joined the https://t.co/Jn44A6JJu0 team last week. Primary Role: PR and QA lead, Secondary Role: Gameplay Designer.

Check out his Youtube channel here:
https://t.co/KBW1ocIKaw

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I've recently started adding work in progress images (#DreamsPS4 by collaborative work) as my phone background to inspire additional thought and critique.

For scale and detail reference cell/dream 5 middle = 2nd image attached.

Todays thoughts to follow ...

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Thanks Scarybiscuit, sketched them in Photoshop, they dont show the scenes where the player can detour into the background and the puzzels/hazards will evolve when we get hands on time but they provide a general flow overview.

I've also done some close up shots of a few sections

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[UPDATE] for by community collaborative project 'Into The Forest', initial storyboard concepts (4x10 Elemental Dreams)

For scale, reference images attached:
> Air Concept = Air-7 -left side
> Water Concept = Water-3 -middle

https://t.co/d96XSWDLj6

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Another update for the by community collaborative project 'Into The Forest', I started playing around with atmospherics and lighting for the Air stage

>> Find out more here: https://t.co/d96XSWDLj6
>> Sample Audio: https://t.co/ve6zsfn0dk

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My role in our team is environmental assets and lighting/atmospherics. Been really impressed with how many values we can tweak and that everything has logic handles for on the fly changes.

Looking forward to playing with both surface and subsurface lighting on Europa.

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