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Day 28 -- migration
As bothersome as the imp migration was every year, the witch in the rabbitskin cloak couldn't be too upset about it. After all, almost every part of the buggers could be used as potion reagents.
Day 27 -- frost
As far as dubiously-effective magical curatives go, there were many that tasted a lot worse than frost tea, so it at least had that going for it.
Day 25 -- howl
Though not the most impressive-looking tool in the monster hunter's arsenal, the werewolf call was as important as the silver bullets in her rifle.
Day 23 -- dry leaves
They say never to look up if you hear leaves rustling overhead, as the smallfolk tend to play tricks on those who notice them.
Day 22 -- antlers
Headdresses were a common adornment during harvest season in Stag's Run, a holdover from ages past when it was thought that the antlered people of the woods were fairfolk.
Day 21 -- hibernation
On her travels as a researcher of flora and fauna, Roan had encountered few creatures as peaceful as the gargoyle tortoises of Sangenruck, whom she had never seen awake.
Day 19 -- crawling things
For the arcane milliner, cultivating enchanted spiders was a practical side hobby. Plus, she never felt alone.
Day 18 -- squash
The overlarge gourds and squash grown each year in the heartlands of Stag's Run weren't much good for eating, but nonetheless useful.
Day 16 -- sweets
Candied flowers were a radjurn specialty; those made using the giant blooms of the deep woods were especially coveted as souvenirs by travelers. But the best of the season's flowers were saved for the little ones.