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Day 15 -- candle wax
Simple shrines known as 'remembrance trees' could be found nearby villages throughout Stag's Run, recognizable by a coating of wax on their branches.
Day 14 -- harvest
Every year as the fall harvest drew near, wispapple orchards across Stag's Run became a beacon for hungry travelers and beasts of burden alike.
Day 12 -- warm knit
Not everyone grew heavier fur coats during the colder months; some had to be content burying themselves in layers to keep warm for a third of the year.
Day 11 -- crunch
It was a simple and accepted fact known to farmers in the Fallows: some of your produce will be destroyed by drakes and there's nothing you can do about it.
Day 10 -- hearth
For the wandering elemental mage, a cozy fireplace was never far away.
Day 9 -- night beast
Regular merfolk were dangerous enough, but their nocturnal counterparts were downright malevolent; there was a reason sailors in the Alabaster Gulf had a superstition not to look over the side of a ship at night.
Day 8 -- dust
Though a valuable magical reagent, pixie dust was highly volatile and hazardous to collect.
Day 7 -- festive brew
During colder seasons, dauric spiced tea was favored by many in Stag's Run... some more than others.
Day 5 -- dark soil
Harvesting mud from arcane bogs was usually a pretty safe job, but it did involve the occasional awkward run-in with a dirt imp.
Day 4 -- feathers
The somewhat macabre tradition of leaving wings dangling from eaves and branches on one's property around harvest time is meant to draw favor from autumnal sprites that inhabit the Fallows, as it is said they tend to be easily entertained.