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Feng Zhu Designさんのイラストまとめ


Founder & CEO: fzdschool.com
Free Tutorials: youtube.com/fzdschool
Older Work: cara.app/fengz
Insta: instagram.com/fengzhudesign
fzdschool.com

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2025-01-12

It's finals week here at FZD. Check out these cool room cutaway designs by our term 2 students. This design project calls for 1 vehicle, 1 main room and 1 hidden room for a specific job class (thief, hacker, smuggler, etc.) A bunch more can be seen here: https://t.co/OLcUhp9E5K

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Something so comforting about drawing rustic farm houses on a rainy morning.

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Sure! For characters, it'll be front view. Creature designs are really fun to explore in side views.

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Staring at a perfectly clean white canvas can be intimidating, making you tense up before even starting. However, by sketching on a textured canvas, your mind can relax because the starting point is already not perfect. This method helped me greatly back in school. Give it a try.

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As designers, we need to "see the extraordinary in the ordinary." Back in elementary school, I used to pretend pencils were giant starships. The dirt piles in the backyard became alien planets. By looking at the things around you differently, you can discovery whole new worlds.

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The two techniques I use the most for figuring out designs are "markers first" and quick thumbnails. Both methods allow for free exploration without stressful commitment. I especially love "markers first" because it just feels so loose, allowing me to stay relaxed while thinking.

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Old demo I did for ImagineFX magazine back in 2011. The tools and techniques have changed so much since then, but the fundamentals remain the same. I would love to revisit this "bug tech" world one of these days.

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To showcase new environments, I find 3 images usually does the trick. 1 - Establishing exterior shot, 2 - Entrance area, 3 - Key area (where story will take place). These 3 shots should give your clients enough understanding of the overall space. 🎨

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How bad did you ever want something? For me, it was my dream to work on Star Wars. When given a 4 days test to design stuff to show George on Friday, I forwent sleep and just jammed away. Produced 20+ traditional drawings, all hand plotted. Had so much fun and got the gig.

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