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If animation looks stiff in some places, Like on pic 1 example, I cut the 2 framed keyframe into 2 seperate ones and draw into the 2nd one a squashed version of the wing. (pic 2) Then I replace the bad one with new one! As the body bounced and wing didn't, I made wing squash
11. I draw certain parts on same place and then drag to place to be sure the flow is right. Pic 1 (drawing the cheek fluff)
Pic 2: dragging the cheek fluff in place and draw the rest of the head :3
Pic 3: done!
10. You can also replace the graphic animations too if you want to smooth your animations :3 Example I want to add more dynamic to this part just to smooth things out. I make new keyframe into this frame (next to it) (Pic 3) Then I redraw the face a bit squished.
I follow the blue sketch with lasso tool. 1 part. 2nd part. 3rd part.
Part 2
9. I used 3d plastecine head of Devin! took pics of it in every different angle when I needed to animate odd angles. Then imported that into Flash and drew over. https://t.co/TTB7BQVe07
Another example. Tail was animating on its own (loop inside) and now another part with the hole. Again, seperating the frame by doing "insert new keyframe" So it is sandwitched between two keyframes
As then it moves that part on ALL the frames after it. You need to like seperate the long frame into "keyframes" After You do it, then you can change that specific tail without moving the tail off on every other frame. Then you can check how it moves untill new frame.